R2 = -2 for left of iconbar, -1 for right
R3 = Pointer to sprite name
R4 = Pointer to text (max. 128 chars inc. terminator)
R5 = Icon button type (eg. 3)
Exit:
R0 = Icon handle
Will place a sprite on the iconbar, with a text
message underneath, returning the icon handle. Note
that the sprite name is copied out of the memory
block, which can be reused, but the text remains
where it is; this is so you can change the text after
creating the icon. Also note that the number in R5 is
just the button type, not the flags.
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