R1 = source sprite control block pointer (or +1 for Wimp RMA sprite pool, or +2 for Wimp ROM sprite pool)
R2 = target sprite control block pointer (or +1 for Wimp sprite pool)
Copies ALL the sprites from the source sprite area to the target sprite area. Gives an error if there isn't enough room. The sprites will be copied one by one, with duplicate sprite names removed before each copy. This means that this call, while being slower than 'Copy sprite area' followed by 'Remove duplicate names', often requires less free memory in the target sprite area.
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