R3 = x coordinate (OS units)
R4 = y coordinate (OS units)
R5 = plot action
R6 = pointer to sprite scaling table:
R6 + 00 x multiplier
R6 + 04 y multiplier
R6 + 08 x divisor
R6 + 12 y divisor
Plots the specified sprite on the screen, scaled according to the table. This call is mode-independent, so if necessary the sprite is changed size and/or the colours are chosen appropriately. The sprite is first scaled to be the correct size in the current mode, then the specified scaling table is used.
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