=> R0 = reason code (0..&FF)
R1 unused
R2 = pointer to sprite name
R3.. as for OS_SpriteOp
<= R0 corrupt
others as for OS_SpriteOp
This call is mapped to OS_SpriteOp. &100 is added to reason code in R0, and R1 is set to the Wimp sprite-area pointer.
See PRM 3, page 201.
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