=> R1 = pointer to palette to be used for converting Wimp colours to physical colours; or
-1 to use the default Wimp palette
0 to use the palette defined by Wimp_SetPalette
R2 = pointer to 2-byte array for mapping 1bpp sprites to Wimp colours
R3 = pointer to 4-byte array for mapping 2bpp sprites to Wimp colours
R4 = pointer to 16-byte array for mapping 4bpp sprites to Wimp colours
R5, R6, R7 must be 0
This call is used to change the way in which the Wimp maps its own colours to physical colours.
The palette specified in R1 is 16 words long and in &BBGGRRxx format.
See PRM 3, page 228.
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