=> R0 = 65, &41 (Tile sprite scaled)
R1 = Sprite area
R2 = Sprite name/pointer
R3 = x origin (BLHC)
R4 = y origin (BLHC)
R5 = Plot action
R6 = Scale factors, or 0 for 1:1 scaling
R7 = Pixel translation table or Colour mapping descriptor or 0 for none
This tiles the given sprite within the graphics window, which has the advantage of only validating the sprite once for multiple output. It may also optionally be passed to graphics hardware to plot faster.
Requires SpriteExtend 1.74.
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