=> R0 = 50, &32 (Plot mask scaled)
R1 = Sprite area
R2 = Sprite name/pointer
R3 = x coordinate
R4 = y coordinate
R6 = Scale factors, or 0 for 1:1 scaling
This plots the solid pixels in the background colour (using the given scaling factors) with the bottom left corner at the given coordinates.
See PRM 1, page 801
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