=> R0 = 36, &24 (Set pointer shape)
R1 = Sprite area
R2 = Sprite name/pointer
R3 = flags
R4 = X offset of active point
R5 = Y offset of active point
R6 = scale factors, or 0 to autoscale for mode
R7 = pixel translation table
This SWI sets one of the four pointer shapes. (R4,R5) is pixel-offset from top left corner.
See PRM 1, page 788
Bits Meaning
0-3 pointer number (1-4)
4 0 => Set shape data
5 0 => Set palette
6 0 => Set pointer number
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