=> R0 = 16, &10 (Get sprite from coords)
R1 = Sprite area
R2 = Sprite name/pointer
R3 = 0 => Exclude palette
1 => Include palette
R4 = Minimum x coordinate (ic)
R5 = Minimum y coordinate (ic)
R6 = Maximum x coordinate (ic)
R7 = Maximum y coordinate (ic)
<= R2 = Address/Offset of sprite unless in wimp or system area.
This grabs the area of screen defined by R4-R7. Any area outside the present graphics window will be filled in with the present background colour.
See PRM 1, page 774
|
|
|