=> R0 = 14, &E (Get sprite)
R1 = Sprite area
R2 = Sprite name/pointer
R3 = 0 => Exclude palette
1 => Include palette
<= R2 = Address/Offset of sprite unless in wimp or system area.
This grabs the area of screen defined by the current and old graphic cursor coordinates. Any area outside the present graphics window will be filled in with the present background colour.
See PRM 1, page 772
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