=> R0 = reason code
This SWI controls the sprite system. R1 and R2 are often used to select a sprite. When they are, the following applies :
R0 bits
8 & 9 R1 R2
00 (+ 0) sprite name
01 (+256) sprite area sprite name
10 (+512) sprite area sprite ptr
In the first case, the system sprite area is used. Do not use this.
This SWI is indirected via SpriteV.
See PRM 1, page 761.
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